Stats:
VIT: 255
DEX: 114
MTL: 1
SKILL
Blade Skills level 3Sword Mastery – 5
Quick Slash – 10
War Cry – 10
Magic Skills level 3MP Charge – 5
Chain Cast – 5
Power Wave – 10
Shot Skills level 3Shot Mastery – 5
Sneak Attack – 1
Long Range – 5
Quick Draw – 10
Survival Skills level 2Safe Rest – 5
HP Boost – 10
Short Rest – 5
MP Boost – 10
Support Skills Level 3Mini Heal – 5
Recovery – 10
Shield Skills level 4Shield Mastery – 5
Shield Bash – 1
Aegis – 10
Protection – 10
Knight Skills level 3Assault Attack – 5
Parry – 5
Perfect Defense – 10
Provoke – 10
Rage Sword – 10
Binding Strike – 10
Dual Sword Skills level 3Dual Sword Mastery – 5
Reflex – 5
Flash Blast – 1
Combo 1: Aggro Generator (Mp Cost – 200. Aggro Generated = 1000 base)Perfect Defense > War Cry (save) > Flash Blast (cons) > Sneak Attack (swift)
Combo 2: Extreme Aggro Generator (Mp Cost – 100. Aggro Generated =1550 base)Holy Fist > Binding Strike (save) > Rage Sword (save) > War Cry (cons) > Flash Blast (Swift)
Use the first combo for generating Aggro at range, and use the second one to generate aggro while you’re close to a boss and you really need to generate a massive burst of aggro very quickly. Keep in mind the fact that Aggro% gears will increase the amount of aggro these combos generate by a significant amount.
Skills Explanation:I don’t use Guardian in this build. It is unneeded because of the amount of Aggro you’ll be able to generate yourself if you keep casting these combos correctly and use provoke every once in a while. Provoke is an emergency measure, since it is an instant 1000 aggro, but the difference is that Provoke is not affected by Aggro% gears or xtals.
I have Rage Sword and Binding Strike maxed, because at level 10 they generate more aggro.
Sneak attack, while usually used to cancel aggro, actually generates 400 by itself on builds that do not use a bow. And the aggro canceling effect will not affect any of the other skills in the combo, because they are classified as “support” skills (They do not need a target to be casted). This means the full aggro will be generated by the main combo.
I have Recovery maxed at level 10, because when it’s level 10, it heals two status ailments from the caster, is nearly instant, and generates 200 base aggro. Not only that, but at level 10, if you don’t have a status ailment, it prevents you from getting one for 25 seconds.
I have Power Wave at level 6 because this provides my One-Handed sword with 10 meters of range, as much as a bow. This means I can keep my distance, dodge aoe, and keep generating aggro and regenerating my MP with auto attacks.
Equipments:
Main Hand:Toy Hammer (Evil Magic Sword)
Critical Rate +100
Critical Damage -150
I use toy hammer as my main hand weapon, of course, for the 100 CRIT rate. Evil magic sword is for AMPR, and aggro.
Shield:
Dark General’s ShieldGuard Rate+14%
Guard Power+30%
Dark Resistance+10%
VIT +2%
Aggro +30%
This is the best shield in the game for Aggro% stats. Not only that, but it adds 30% guard power too, and dark resist.
Additional:Circle Of Order (Dusk Machina)
Physical Resistance +20%
Magic Resistance +20%
Light Resistance +10%
Special Gear:Dark Fighter Bangle (Tapir)
MaxMP +400
Aggro +25%
Accuracy +3
You’ll want to use different armors depending on the situation you’re in.
For all bosses EXCEPT Dark and Light element bosses, use Brigandine, for Light and Dark element bosses, use Twilight Dress, for any other situation, use your custom-stats armor. The best armor for each situation is pretty self explanatory while looking at the stats, but this is just a basic way to explain it.
Anniversary Dress +C (Ifrid)
VIT+7%
MaxHP+7%
Aggro+10%
Twilight Dress +C (Iconos)
MaxMp+500
Cast Speed+500
Light Resistance +20%
Dark Resistance +20%
Magic Barrier +1000
Attack Speed -500
Fire Resistance -50%
Brigandine +C (Ifrid)
MaxHP+1000
Physical Resistance +25%
Magical Resistance +25%
Dodge -30%
Stability -10%
Light Resistance -75%
Dark Resistance -75%
NOTES: -Always remember to refine your armor, additional gear, and shield to the highest you can. Every 1% refinement value will add +1% physical, magical, and fractional resistance. It is very important that you do this, to prevent as much damage as possible.
-The base AMPR of this build is 40. This means you regenerate 40 MP for every auto attack.
– Use buffs if you can afford them! You’ll want to be using Magic Absorption Stones (+6 AMPR), Giga Speed Potions (+750 ASPD), and Vita Plus (Hp+*whatever one you’re using*), MagiAdd II (+200 mp, +2 Ampr), and Ginko Nut Rice if you can afford them (+25% magical and physical resistance)build tanker toram online terbaik
